Once the mechanics had roots, the world needed soil.
Enter Brookhollow — a frontier town of smiths, inns, and whispered mysteries. It became our testing ground, where rules met story for the first time.
At the same time, our notes began to take shape as structured Masterbooks:
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The Player’s Handbook, for classes and character creation.
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The Weaver’s Loom, for storytellers and worldbuilders.
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The Monster Codex, for adversaries both mundane and monstrous.
Borders, indexes, and parchment textures gave these volumes identity — transforming Dicewoven from a pile of ideas into a living, breathing system.